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Description
Design and produce visual effects for film, TV, games, and ads, creating physically based simulations and procedural FX that integrate seamlessly with live action and CG.
  • • Design and simulate particle, rigid-body, cloth, fluid, and destruction FX (fire, smoke, dust, debris, water, explosions).
  • • Build procedural FX setups and reusable tools in node-based apps like Houdini, using VEX or Python.
  • • Create and manage caches, instances, and FX layers; optimize sims for speed, stability, and memory.
  • • Light, shade, and render FX elements; output AOVs, mattes, and holdouts for downstream teams.
  • • Integrate FX into plates in compositing software, matching color, grain, lighting, and depth.
  • • Matchmove and align simulations to cameras and geometry using tracking and layout data.
  • • Plan shots with FX previs and animatics; communicate timing, scope, risks, and dependencies.
  • • Collaborate with animation, lighting, modeling, and compositing to ensure visual and technical continuity.
  • • Capture reference, HDRIs, and textures; prepare assets with clean geometry, fracturing, constraints, and collision proxies.
  • • Troubleshoot solver behavior and technical issues; debug collisions, scale, and substeps.
  • • Maintain pipeline standards, naming, and version control; publish assets and document setups.
  • • Estimate effort and deliver under tight deadlines; address supervisor and client notes iteratively.
  • • Research and prototype new techniques, solvers, and workflows; evaluate plugins and real-time FX.
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Tasks & skills: O*NET occupational data (work activities, skills, knowledge). Learn more
Sources & Standards: This site includes information from O*NET by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), used under the CC BY 4.0 license. Career Clutch has modified some of this information for student readability. USDOL/ETA has not approved, endorsed, or tested these modifications. O*NET® is a trademark of USDOL/ETA.
Last reviewed: Jan 2026
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