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Description
Create 2D and 3D animations for films, games, television, and digital media, using computer and hand-drawn techniques to develop performances, timing, and motion from concept to final delivery.
  • • Design and animate characters, props, and environments using 2D and 3D software.
  • • Create shots that depict objects and characters in motion with convincing timing and weight.
  • • Develop storyboards and animatics to map narrative flow, key poses, and camera moves.
  • • Plan, block, and keyframe animated sequences under tight deadlines.
  • • Produce rough drawings and thumbnails and refine them into finished animation.
  • • Convert sketches or scanned artwork into digital assets for coloring, rigging, and animation.
  • • Use rigs, reference footage, and motion studies to achieve lifelike performance.
  • • Manipulate light, color, texture, and shadow to enhance clarity and style of motion.
  • • Collaborate with directors, designers, and editors to align pacing and storytelling.
  • • Iterate based on feedback, adjusting timing, poses, facial expressions, and lip-sync.
  • • Prepare scenes and assets for rendering and compositing, organizing layers and passes.
  • • Optimize animation for various platforms, resolutions, and frame rates.
  • • Track progress and meet production schedules while maintaining quality standards.
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Source
Tasks & skills: O*NET occupational data (work activities, skills, knowledge). Learn more
Sources & Standards: This site includes information from O*NET by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), used under the CC BY 4.0 license. Career Clutch has modified some of this information for student readability. USDOL/ETA has not approved, endorsed, or tested these modifications. O*NET® is a trademark of USDOL/ETA.
Last reviewed: Jan 2026
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