Description
Create digital artwork, graphics, and animations using computers and related media for use in games, apps, websites, video, advertising, and print.
- • Design complex graphics, illustrations, and motion assets using creative judgment and digital tools.
- • Create 2D and 3D imagery to depict objects, characters, and processes using animation and modeling software.
- • Enhance realism and style by adjusting light, color, texture, shadow, and transparency, and by applying motion techniques.
- • Prepare digital, print, and screen-ready artwork, including correct formats, color profiles, and export settings.
- • Develop visual narratives and storyboards to plan animations, motion graphics, or interactive sequences.
- • Plan and produce animated or motion-graphic sequences under tight deadlines using software and, when needed, hand-drawn techniques.
- • Produce designs and illustrations for packaging, labels, marketing collateral, social media, and broadcast graphics.
- • Create hand-drawn sketches and concepts to be scanned, refined, colored, textured, or animated digitally.
- • Design assets for presentations, websites, user interfaces, technical illustrations, and multimedia deliverables.
- • Build and rig models or use simulations to achieve desired motion and behavior in 2D/3D scenes.
- • Contribute to multimedia projects by collaborating on schedules, budgets, production coordination, backgrounds, and progress tracking.
- • Convert physical references into digital assets through 3D modeling, photogrammetry, or scanning.
- • Organize and maintain asset libraries, naming conventions, and version control across projects.
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Available on paid plans only
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Related Pathways
Arts, Entertainment, & Design
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Tasks & skills:
O*NET occupational data (work activities, skills, knowledge).
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Sources & Standards:
This site includes information from O*NET by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), used under the CC BY 4.0 license. Career Clutch has modified some of this information for student readability. USDOL/ETA has not approved, endorsed, or tested these modifications. O*NET® is a trademark of USDOL/ETA.
Last reviewed: Jan 2026