Description
Create 2D/3D art, animations, and visual effects for real-time video games, including characters, environments, props, UI, and cinematics, optimized and integrated in game engines.
- • Design high-quality 2D and 3D game art and animations using creativity and DCC tools.
- • Create sprites, models, and animation sets for characters, props, and environments.
- • Author textures, materials, color, lighting, and shaders to achieve the desired style in real time.
- • Prepare and export game-ready assets with proper UVs, bakes, LODs, collisions, and atlases.
- • Develop concepts, mood boards, and storyboards for gameplay moments and cinematics.
- • Plan and produce animation cycles, cutscenes, and VFX under tight schedules.
- • Design UI art, icons, HUD elements, and in-game graphics that follow style guides.
- • Produce concept sketches and paint-overs to guide modeling, texturing, and lighting.
- • Build, rig, and skin characters and props; set up controllers and animation blueprints.
- • Import and set up assets, materials, and particle systems in engines such as Unity or Unreal.
- • Optimize assets for performance and memory, managing polycount, draw calls, and texture sizes.
- • Collaborate with designers, engineers, and producers; estimate work and track progress.
- • Model and retopologize assets from concepts, scans, or photogrammetry, baking high-to-low detail.
- • Use version control and asset management tools to maintain pipelines and naming conventions.
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Arts, Entertainment, & Design
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Tasks & skills:
O*NET occupational data (work activities, skills, knowledge).
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Last reviewed: Jan 2026