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Description
Create digital and physical three-dimensional artwork by modeling, sculpting, texturing, lighting, and rendering, translating concepts into assets and imagery for games, film, visualization, and installations.
  • • Use 3D modeling, digital sculpting, texturing, lighting, and rendering tools to create three-dimensional artwork.
  • • Integrate form, volume, scale, proportion, color, and light to achieve desired aesthetic or functional results.
  • • Collaborate with clients, art directors, designers, and producers to define goals, style, and deliverables.
  • • Present blockouts and polished renders for review, iterating based on feedback.
  • • Maintain a portfolio and demo reel that showcases 3D skills and styles.
  • • Produce 3D assets and imagery for storytelling, visualization, marketing, or installation.
  • • Fabricate physical models or installations using 3D printing, CNC, or traditional sculpting when required.
  • • Research references, trends, and techniques in 3D art, games, film, and design.
  • • Learn and adopt new tools, plug-ins, and workflows to improve quality and efficiency.
  • • Create product, environment, or architectural visualizations from sketches, blueprints, or reference materials.
  • • Develop concept sketches and orthographic views to guide 3D production; create likenesses from photos or scans.
  • • Sculpt high-resolution digital models and prepare them for production.
  • • Estimate timelines, software, and material costs; plan asset schedules and budgets.
  • • UV unwrap models, bake maps, and author PBR materials and textures.
  • • Work with technical artists, riggers, and engineers to integrate assets into pipelines and engines.
  • • Model stylized or realistic characters, creatures, props, and environments to match art direction.
  • • Set up cameras, lighting, and render passes; composite final images or turntables.
  • • Retopologize meshes and build clean, animation-ready topology.
  • • Optimize geometry, textures, and materials to meet performance and memory budgets.
  • • Assemble scenes and perform set dressing, layout, and level art.
  • • Capture and organize reference photography, scans, or photogrammetry.
  • • Manage asset libraries, naming conventions, and version control; package deliverables in required formats.
  • • Test assets in target engines or renderers and resolve issues.
  • • Prepare and install work for exhibitions, virtual galleries, or client presentations.
  • • Promote work via portfolio sites, reels, and social channels; respond to commissions and inquiries.
  • • Submit work to studios, contests, or galleries for review and publication.
  • • Share knowledge and mentor or teach 3D techniques to peers or students.
  • • Document workflows, style guides, and technical specifications for projects.
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Source
Tasks & skills: O*NET occupational data (work activities, skills, knowledge). Learn more
Sources & Standards: This site includes information from O*NET by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA), used under the CC BY 4.0 license. Career Clutch has modified some of this information for student readability. USDOL/ETA has not approved, endorsed, or tested these modifications. O*NET® is a trademark of USDOL/ETA.
Last reviewed: Jan 2026
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